Changes to the model from last time

This is where my Bandura is now. This GIF is in a lower resolution. The progress is very slow. The changes I made since the last time include eliminating the dark, goatee-like shadow from the chin. I think I might need to do the same for the nose shadow, although this may just need to be lightened. The back of the collar looks a little flat, too. I have reduced the height of the shoulders in the front and rear views. They gave the image the sense that he was flapping his arms. I made his trousers less baggy and shorter at the heel.

The arms

O, goodness, the arms! They look rubbish right now, I know. They seem to get longer at certain angles. I anticipated that these would not go right at the first attempt. That is why I have done only the suit sleave. Once this in place, it will be easy to draw the shirt sleaves and hands.

The arms are on a new layer. This allows me to work on them without destroying the body. It also means that when it comes to animating another movement, such as walking, I only have to modify the arms and legs. In the past, I have overdone layers, giving each limb its own one. This was stupid and it made the whole thing unmanageable.

Update! – Arms sorted

I have fixed most of the problems mentioned above. I found that the reason the arms were so peculiar was that I had too many guidelines set up on my canvas and I was making my arms shorter except for the frames for the front and back. I have added cuffs, which are far from beautiful but, as they will mostly be covered when I add the hands, they can stay as they are. The hands are going to be hard, I suspect but, once the are complete, all that will remain will be shading.