Albert Bandura and Bobo Doll sprites with Pixelorama

Tag: Bandura

Final Free Inquiry Post

Bandura T Spin model with shading.

This is the finished Bandura model. It is as far as I have been able to take it during this course, but I plan to use the model to create a more interesting sequence involving other characters.

My Pixelorama workspace as I work on the next stages.

This is the beginning of that process where I take the models and manipulate them to create a scene. This scene will have Bandura strike the bobo doll and spin it around. I will then be able to use frames from this project to create others.

The next stage so far.

This is what the next stage looks like so far. The arms are on a separate layer and I haven’t finished them on the later frames, so they disappear. I have kept the same head, but I have changed the body in the later frames so that it twists as he follows through, this will need to be improved with shading later, but because I have already shaded it so that the light is always in the top left, the adjustments need only be minimal.

Week 8 – Free Inquiry

Changes to the model from last time

This is where my Bandura is now. This GIF is in a lower resolution. The progress is very slow. The changes I made since the last time include eliminating the dark, goatee-like shadow from the chin. I think I might need to do the same for the nose shadow, although this may just need to be lightened. The back of the collar looks a little flat, too. I have reduced the height of the shoulders in the front and rear views. They gave the image the sense that he was flapping his arms. I made his trousers less baggy and shorter at the heel.

The arms

O, goodness, the arms! They look rubbish right now, I know. They seem to get longer at certain angles. I anticipated that these would not go right at the first attempt. That is why I have done only the suit sleave. Once this in place, it will be easy to draw the shirt sleaves and hands.

The arms are on a new layer. This allows me to work on them without destroying the body. It also means that when it comes to animating another movement, such as walking, I only have to modify the arms and legs. In the past, I have overdone layers, giving each limb its own one. This was stupid and it made the whole thing unmanageable.

Update! – Arms sorted

I have fixed most of the problems mentioned above. I found that the reason the arms were so peculiar was that I had too many guidelines set up on my canvas and I was making my arms shorter except for the frames for the front and back. I have added cuffs, which are far from beautiful but, as they will mostly be covered when I add the hands, they can stay as they are. The hands are going to be hard, I suspect but, once the are complete, all that will remain will be shading.

Topic 7 – Free Inquiry

It has been slow getting back to creating Bandura. Because he was a real person, I find that I have to be far more exact. After several attempts to draw his face, I have an iteration with which I feel the least dissatisfied. I have moved the other iterations and the Bobo doll (which I am using for scale) to the bottom layer. When it comes to rendering this, I shall make this layer invisible.

I find that once I have completed all the frames, I can see where improvements are necessary by turning on the animation in the preview window (top right in the first image). This highlights things like misshapeness, incorrectly inserted frames and details moving about independent of the thing they are supposed to be on. In this case, Bandura’s eyebrows were creeping about like caterpillars. You can see this in the animation below:

The neck is flapping about a lot with the head as it is at this stage. This is because I was planning to draw the suit over the neck and so I did not care if it was messy. By the end of Reading Break, I had competed most of Bandura, excluding his arms:

The arms I shall draw on a separate layer over the body. This will leave the body available for when I animate the final GIFs. This model still needs shading, but I am fairly pleased with it structurally.