It has been slow getting back to creating Bandura. Because he was a real person, I find that I have to be far more exact. After several attempts to draw his face, I have an iteration with which I feel the least dissatisfied. I have moved the other iterations and the Bobo doll (which I am using for scale) to the bottom layer. When it comes to rendering this, I shall make this layer invisible.


I find that once I have completed all the frames, I can see where improvements are necessary by turning on the animation in the preview window (top right in the first image). This highlights things like misshapeness, incorrectly inserted frames and details moving about independent of the thing they are supposed to be on. In this case, Bandura’s eyebrows were creeping about like caterpillars. You can see this in the animation below:

The neck is flapping about a lot with the head as it is at this stage. This is because I was planning to draw the suit over the neck and so I did not care if it was messy. By the end of Reading Break, I had competed most of Bandura, excluding his arms:

The arms I shall draw on a separate layer over the body. This will leave the body available for when I animate the final GIFs. This model still needs shading, but I am fairly pleased with it structurally.